The initial teaser trailer features several small ships making a jump through the Eye of Aarran, introduced in the closing cinematic of Homeworld 2. It is the task of her successor to lead a new fleet with a mothership called the Khar-Kushan to unlock the mystery behind the so-called "Anomaly" threatening the galaxy. However, Karan did not return from this expedition and is presumed missing. Gamescom 2022 also confirmed that, during the intervening period of time between the two games, Karan had led a fleet into something called "The Anomaly" to determine its impact to the galaxy, as it had apparently the ability to swallow up other hyperspace gates and other planets. This included a confirmation of the story taking place exactly 100 years after the events of Homeworld 2 and being a continuation of some plot points shown at the very end of the previous game, such as the unlocking of the Great Network of Hyperspace Gates by Karan S'jet. Story Īs yet, the full story and events of Homeworld 3 remain unknown, although some details were released during Gamescom 2022, which provided a backstory to the premise of the game as a whole. On 10 June 2022, despite assurances that the game would meet its initial launch date of Q4 2022, it was confirmed that the game would release within the first six months of 2023 instead. Within the first month of the campaign, it had accrued over $1 million in additional support from the community. At PAX East, it was announced that Homeworld 3 and Homeworld Mobile are to be developed, alongside an additional Fig Campaign. In March 2019 during PAX East, Gearbox Publishing teased that they are preparing a future for the Homeworld Franchise. From their voices, however, it's clear that Martel and Faylor are smitten with the series, describing the remastering project as a "labor of love." And while they're currently in a "wait-and-see holding pattern," if the demand proves strong enough, then the pair would "love to make Homeworld 3."" - Brian Martel Naturally, sales of the remastered collection will be a big part of it, and a discussion will have to be had with the game's original creative team, currently working on prequel game (Homeworld: Shipbreakers). Of course, Martel was quick to add that a Homeworld sequel may not take the same form as the first two, and the team would have to sit down with the game's original creators to "look at what the next game would be."" - Brian Martel, Gearbox Software " Like any good Homeworld obsessive, I asked what sort of conditions would need to be met before any discussions were had around Homeworld 3. " According to Martel, despite its age, the HW2 engine is "so strong and capable," thanks, in part, to the efforts Gearbox has made to upgrade the platform, that it could handle any theoretical sequel. They also indicated that they approached the updates to the Homeworld 2 engine so they could use it to make new games as well. Gearbox confirmed they would explore this possibility based on the success of the new games. However, scope remained for a new Homeworld title set in space after the events of Homeworld 2. They then worked out a publication deal with Blackbird for Shipbreakers, recasting it as a Homeworld prequel game set on Kharak before the events of the original title. After Gearbox acquired the IP, they contacted Blackbird to assist in the making of Homeworld Remastered. In 2010 they began work on Hardware: Shipbreakers, a brand new strategy game set in a new universe. In the meantime, many of the key personnel involved in making the original games had left Relic and set up Blackbird Interactive. In 2013 THQ collapsed and the Homeworld IP was purchased by Gearbox. In a surprise move, THQ purchased the Homeworld IP rights from Sierra in 2007, but did not develop a new game. Relic Entertainment, who created the franchise, were acquired by THQ in 2004, making further Homeworld games unlikely. The Homeworld IP was originally owned by Sierra Entertainment, a subsidiary of Vivendi Games, who published Homeworld, Homeworld: Cataclysm and Homeworld 2.
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